ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 8.000000
cameraFarClip (float): 4000.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 40.000000
cameraFov (float): 34.325119
cameraNearClip (float): 10.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 6999, 6999]
displayWindow (box2i): [0, 0, 6999, 6999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
AO_AO_RenderPass_VRayDirt.B (half)
AO_AO_RenderPass_VRayDirt.G (half)
AO_AO_RenderPass_VRayDirt.R (half)
B (half)
Facing_Ratio_surfaceShader1.B (half)
Facing_Ratio_surfaceShader1.G (half)
Facing_Ratio_surfaceShader1.R (half)
Fresnel_VRayFresnel2.B (half)
Fresnel_VRayFresnel2.G (half)
Fresnel_VRayFresnel2.R (half)
G (half)
R (half)
Z (half)
bumpnormals.X (half)
bumpnormals.Y (half)
bumpnormals.Z (half)
caustics.B (half)
caustics.G (half)
caustics.R (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawReflection.B (half)
rawReflection.G (half)
rawReflection.R (half)
rawRefraction.B (half)
rawRefraction.G (half)
rawRefraction.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
velocity.X (half)
velocity.Y (half)
velocity.Z (half)