ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 7999, 7999]
displayWindow (box2i): [0, 0, 7999, 7999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
#0001#Beauty.blue (float)
#0001#Beauty.green (float)
#0001#Beauty.red (float)
#0002#GI.blue (float)
#0002#GI.green (float)
#0002#GI.red (float)
#0003#Reflections.blue (float)
#0003#Reflections.green (float)
#0003#Reflections.red (float)
#0004#BumpNormals.blue (float)
#0004#BumpNormals.green (float)
#0004#BumpNormals.red (float)
#0005#SpecularLighting.blue (float)
#0005#SpecularLighting.green (float)
#0005#SpecularLighting.red (float)
#0006#Shadows.blue (float)
#0006#Shadows.green (float)
#0006#Shadows.red (float)
#0007#Refractions.blue (float)
#0007#Refractions.green (float)
#0007#Refractions.red (float)
#0008#DiffuseLighting.blue (float)
#0008#DiffuseLighting.green (float)
#0008#DiffuseLighting.red (float)
#0009#PuzzleMatte 1.blue (float)
#0009#PuzzleMatte 1.green (float)
#0009#PuzzleMatte 1.red (float)
#0010#PuzzleMatte 2.blue (float)
#0010#PuzzleMatte 2.green (float)
#0010#PuzzleMatte 2.red (float)
#0011#PuzzleMatte 3.blue (float)
#0011#PuzzleMatte 3.green (float)
#0011#PuzzleMatte 3.red (float)
#0012#PuzzleMatte 4.blue (float)
#0012#PuzzleMatte 4.green (float)
#0012#PuzzleMatte 4.red (float)
#0013#PuzzleMatte 5.blue (float)
#0013#PuzzleMatte 5.green (float)
#0013#PuzzleMatte 5.red (float)
#0014#PuzzleMatte 6.blue (float)
#0014#PuzzleMatte 6.green (float)
#0014#PuzzleMatte 6.red (float)
#0015#PuzzleMatte 7.blue (float)
#0015#PuzzleMatte 7.green (float)
#0015#PuzzleMatte 7.red (float)
#0016#PuzzleMatte 8.blue (float)
#0016#PuzzleMatte 8.green (float)
#0016#PuzzleMatte 8.red (float)
#0017#PuzzleMatte 9.blue (float)
#0017#PuzzleMatte 9.green (float)
#0017#PuzzleMatte 9.red (float)
#0018#PuzzleMatte 10.blue (float)
#0018#PuzzleMatte 1